![]() ![]() It might have done better as just being a sandbox experience or being a racing game with the side abilities to destroy cars or pedestrians. The ConclusionĬarmageddon Max Damage isn't anything special and doesn't at all care about racing despite that being placed in the title. Most of all I want to say that the gore effects were particularly well done as people splashed with a satisfying sploosh across the car and pavement. The damage for vehicles was well done as that was definitely a highlight along with some environmental destruction. Again, they didn't look spectacular having a very aged look yet they were all unique. They're pack with people, animals and a number of bizarre areas to play around in. ![]() ![]() The worlds were actually large and presented in a sandbox style so it was strange to see racing being heavily focused on them anyways. It was quite odd that they had such little focus on the core racing objective and I suppose that ties into just killing people or collecting barrels for bonuses instead of actually racing. The other racers weren't very good at racing and at times I'd have three just running into me for some reason instead of attacking each other. It's also packed with NPCs running around though many were the same model and not particularly bright as they just walk around. The game really doesn't look that great considering what else I've seen this generation, but it does include some great vehicle and environmental destruction. I also wanted to quickly list the modes as well in multiplayer with it including Death Race, Checkpoint Stampede, Car Crusher and Fox n' Hounds. The multiplayer carries the same modes as the campaign and allows you to battle with others online which works well. Sadly freeplay is locked behind campaign progression which was annoying as I really just wanted to drive around freely doing whatever. Aside from the campaign there's also a freeplay section and multiplayer. There are also power-ups that can be found around each of the maps which can cause intense damage to others and it's basically an open sandbox for the most part. The levels also carry a bonus challenge of sorts for players that want to get the most out of levels with a number of extra missions to do while you're racing. Eventually I just forgot these entirely and went to go around killing the oddly calm pedestrians while smashing into other cars. With that there was checkpoint systems either tied in a circuit or randomly popping up around the map that you needed to get. I suppose that's the point of this game is to spark that controversy and that's fine as it's fun to do so though they should have modes where that was just the focus instead of making it seem like this is a racing game. It's definitely quite odd and I was baffled that coming in first during every single race halted my progress because I didn't kill enough people. When playing the goal is less about playing the actual driving portion objective presented to you and more about getting points by smashing cars or killing people that are walking around. The game takes place in a variety of environments across a lengthy campaign and an odd focus. Carmageddon Max Damage Review "Less Race, More Death" CampaignĬarmageddon Max Damage is the return of the pedestrian killer simulator that ties some racing onto the end of its focus. ![]()
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